The Deep Learning Approach Using the SundaDigi Application in Teaching Sundanese Script Writing: An ADDIE Model Development Study

Authors

  • Hani Rukmanah Universitas Pendidikan Indonesia
  • Usep Kuswari Universitas Pendidikan Indonesia
  • Nunuy Nurjanah Universitas Pendidikan Indonesia
  • Haris Santosa Nugraha Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.17977/um065.v6.i12.2026.4

Keywords:

ADDIE model, Deep learning, Digital application, Sundanese script, Writing instruction

Abstract

Sundanese script (aksara Sunda) is a compulsory local-content subject in West Java senior high schools. However, many students struggle to master it, particularly in demographically heterogeneous cities such as Bekasi, where most learners are not native Sundanese speakers. This study aimed to develop and test a Deep Learning approach supported by the SundaDigi digital application for teaching Sundanese script writing to Grade X students. A research and development design based on the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) was employed at SMAN 2 Tambun Selatan during the 2025/2026 academic year. Needs were identified through interviews and classroom observation, after which a Deep Learning teaching syntax integrating SundaDigi's automatic Latin-to-Sundanese transliteration feature was designed and developed. An experimental class received the Deep Learning-SundaDigi approach, while a control class received conventional instruction. A writing test (pretest-posttest) was scored using a mindful-meaningful-joyful-technical rubric, and a motivation questionnaire was administered; data were analyzed using an independent-samples t-test following tests of normality and homogeneity. The needs analysis showed that students struggled to apply diacritical marks (rarangkén) and to distinguish the vowels /é/, /e/, and /eu/, compounded by low motivation. The post-test comparison showed a statistically significant difference between the experimental and control groups (t = -2.564, df = 37.500, Sig. 2-tailed = 0.014). The findings indicate that a technology-assisted, culturally grounded Deep Learning approach yields a measurable, significant difference in Sundanese script-writing outcomes compared with conventional instruction, offering a viable alternative for linguistically diverse classrooms.

References

Abuhassna, H., Alnawajha, S., Awae, F., Mohamed Adnan, M. A. B., & Edwards, B. I. (2024). Synthesizing technology integration within the ADDIE model for instructional design: A comprehensive systematic literature review. Journal of Autonomous Intelligence, 7(5), Article 1546. https://doi.org/10.32629/jai.v7i5.1546

Adeoye, M. A., Wirawan, K. A. S. I., & Pradnyani, M. S. S. (2024). Revolutionizing education: Unleashing the power of the ADDIE model for effective teaching and learning. Jurnal Pendidikan Indonesia, 13(1), 202–209. https://doi.org/10.23887/jpiundiksha.v13i1.68624

Ali, S. H., & Abdulrazzaq, M. (2023). A comprehensive overview of handwritten recognition techniques: A survey. Journal of Computer Science, 569–587. https://doi.org/10.3844/jcssp.2023.569.587

Bada, J., Atcero, M., Dopia, B. A., Ayikoru, M., Asianzu, E., & Abima, B. (2024). Applying ADDIE model to develop multimedia lessons for adolescent reproductive health education in Uganda. University of Dar es Salaam Library Journal, 18(2), Article 7. https://doi.org/10.4314/udslj.v18i2.7

Badan Pusat Statistik. (2025). Statistik Indonesia 2025. Jakarta, Indonesia: Badan Pusat Statistik.

Brown, A., & Taylor, K. (2024). Anonymized environments for equitable language learning. TESOL Quarterly, 58(2), 340–365. https://doi.org/10.1002/tesq.3210

Chen, X. (2023). Digital transliteration tools in endangered language education. Computer Assisted Language Learning, 36(4), 500–520. https://doi.org/10.1080/09588221.2023.1234567

Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches(5th ed.). Thousand Oaks, CA: SAGE Publications.

Davis, M., & Garcia, C. (2023). The ADDIE model in developing language learning software. Educational Technology Research and Development, 71(3), 890–910. https://doi.org/10.1007/s11423-023-10214-5

Fahmi, L. S. Z., Sidik, F. M., Yusuf, D. M., Nurjanah, N., & Widyastuti, T. (2024). Multilingualism and diglossia among Mandarin-class students at Perkumpulan Warga Yong Chun, Sukabumi, West Java. Southeast Asian Language and Literature Studies, 1(1), 42–56. https://doi.org/10.55981/salls.2024.4099

Feriyanto, F., Anjariyah, D., & Feriyanto, A. (2024). Pendekatan pembelajaran mendalam melalui pembelajaran yang bermakna, penuh perhatian, dan menyenangkan: Sebuah penelitian pustaka. Jurnal Elektronik Pendidikan, Sosial, Ekonomi, dan Teknologi, 5(2). https://doi.org/10.33122/ejeset.v5i2.321

Fullan, M., Quinn, J., & McEachen, J. (2020). Deep learning: Engage the world, change the world. New York, NY: Routledge. https://doi.org/10.4324/9780429026936

Graham, S., Kiuhara, S. A., & MacKay, M. (2020). The effects of writing on learning in science, social studies, and mathematics: A meta-analysis. Review of Educational Research, 90(2), 179–226. https://doi.org/10.3102/0034654320914744

Hattie, J. A. C., & Donoghue, G. M. (2016). Learning strategies: A synthesis and conceptual model. npj Science of Learning, 1, 16013. https://doi.org/10.1038/npjscilearn.2016.13

Hess, A., & Greer, K. (2016). Designing for engagement: Using the ADDIE model to integrate high-impact practices into an online information literacy course. Communications in Information Literacy, 10(2), Article 27. https://doi.org/10.15760/COMMINFOLIT.2016.10.2.27

Hidayat, H., & Agustina, D. (2025). Pengembangan model pembelajaran mendalam berbasis ADDIE untuk mencapai profil lulusan pada dimensi kesehatan. Jurnal Lingkar Mutu Pendidikan, 22(2). https://doi.org/10.54124/jlmp.v22i2.174

Jbrail, M. W., & Tenekeci, M. (2022). Character recognition of Arabic handwritten characters using deep learning. Journal of Studies in Science and Engineering. https://doi.org/10.53898/josse2022213

Keputusan Gubernur Jawa Barat Nomor 22481/PK.08.03.01/GTK tentang Capaian Pembelajaran Muatan Lokal Bahasa Sunda untuk SMA dan SMK serta Pedoman bagi Jenjang SD dan SMP. (2025). Bandung, Indonesia: Dinas Pendidikan Provinsi Jawa Barat.

Kuswari, U., & Dallyono, R. (2022). A writing workshop model to enhance students’ skills in writing essays in Sundanese. Indonesian Journal of Applied Linguistics, 12(1), 258–268. https://doi.org/10.17509/ijal.v12i1.46597

Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge, England: Cambridge University Press. https://doi.org/10.1017/9781108894333.003

Mustika, R. I., Nurhayati, E., Isnaini, H., Yudamahardika, R., Sahmini, M., & Dewi, Y. R. S. (2025). Peningkatan kualitas pembelajaran sastra di sekolah menengah pertama melalui pendekatan deep learning (mindful-meaningful-joyful): Pengabdian kepada masyarakat di MGMP Bahasa Indonesia Kabupaten Purwakarta. Abdimas Siliwangi, 8(2). https://doi.org/10.22460/as.v8i2.27289

Nurjanah, N., & Srihilmawati, R. (2025). Revitalisasi bahasa, sastra, dan budaya Sunda melalui Learningsundanese.com sebagai media digital untuk melestarikan kearifan lokal. Learning: Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran, 5(1). https://doi.org/10.51878/learning.v5i1.4436

Nurjanah, N., Koswara, D., Nugraha, H. S., Rukmanah, H. S., & Ruslan, U. (2025). Strategi inovatif dalam pembelajaran bahasa Sunda: Digitalisasi materi ajar untuk guru sekolah dasar. Learning: Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran, 5(2), 579–587. https://doi.org/10.51878/learning.v5i2.4724

O'Connor, T. (2025). Motivation and gamification in regional language acquisition. System, 112, Article 102945. https://doi.org/10.1016/j.system.2024.102945

Purnama, A., Bahri, S., Gunawan, G., Hidayatulloh, T., & Suhada, S. (2022). Implementation of deep learning for handwriting imagery of Sundanese script using the convolutional neural network algorithm (CNN). ILKOM Jurnal Ilmiah, 14(1), 10–16. https://doi.org/10.33096/ilkom.v14i1.989.10-16

Rahmawati, S. N., Hidayat, E. W., & Mubarok, H. (2021). Implementasi deep learning untuk pengenalan aksara Sunda menggunakan metode convolutional neural network. INSERT: Information System and Emerging Technology Journal, 2(1), 46–58. https://doi.org/10.23887/insert.v2i1.37405

Ratnasari, D. (2024). Pengembangan média Paraksun dina pangajaran aksara Sunda di SMA sadarajat(Undergraduate thesis). Universitas Pendidikan Indonesia, Bandung, Indonesia.

Reinbold, S. (2013). Using the ADDIE model in designing library instruction. Medical Reference Services Quarterly. https://doi.org/10.1080/02763869.2013.806859

Ridwan, F. M., & Nugraha, H. S. (2024). The effectiveness of digital media in learning Sundanese script. IBERS: Jurnal Pendidikan Indonesia Bermutu, 3(2), 105–114. https://doi.org/10.61648/ibers.v3i2.112

Ryan, R. M., & Deci, E. L. (2020). Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions. Contemporary Educational Psychology, 61, 101860. https://doi.org/10.1016/j.cedpsych.2020.101860

Smith, J., & Lee, H. (2024). Overcoming script-learning barriers through interactive mobile applications. Language Learning & Technology, 28(1), 45–62. https://doi.org/10.12525/llt.2024.28.1.45

Spatioti, A., Kazanidis, I., & Pange, J. (2022). A comparative study of the ADDIE instructional design model in distance education. Informatics, 13(9), Article 402. https://doi.org/10.3390/info13090402

Sudaryat, Y., Nurjanah, N., Kuswari, U., Haerudin, D., Srihilmawati, R., Darajat, D., & Nursolah, M. (2023). Analisis perangkat ajar mata pelajaran muatan lokal bahasa Sunda berdasarkan Kurikulum Merdeka. Panrannuangku Jurnal Pengabdian Masyarakat, 3(3), 68–74. https://doi.org/10.35877/panrannuangku1983

Sudjana. (2005). Metode statistika (6th ed.). Bandung, Indonesia: Tarsito.

Sugiyono. (2017). Metode penelitian pendidikan: Pendekatan kuantitatif, kualitatif, dan R&D. Bandung, Indonesia: Alfabeta.

Sujana, I., Pratama, B., & Lestari, N. (2023). Pengembangan aplikasi pengenalan aksara Sunda berbasis Android. Jurnal Informatika Budaya, 7(2), 87–99. https://doi.org/10.59697/jik.v7i2.22

Syahid, M., Hasanah, R., & Putra, A. (2024). Model ADDIE dan ASSURE dalam pengembangan media ajar digital. Jurnal Pendidikan Teknologi, 9(1), 55–70. https://doi.org/10.62504/jimr469

Tegeh, I. M., & Kirna, I. M. (2022). Pengembangan bahan ajar dengan model ADDIE. Jurnal Pendidikan Undiksha, 10(2), 33–47. https://doi.org/10.23887/ika.v11i1.1145

Universitas Padjadjaran. (2022). SundaDigi: Pusat digitalisasi dan pengembangan budaya Sunda. Retrieved from https://www.unpad.ac.id/2023/09/unpad-luncurkan-sunda-digi-aplikasi-untuk-mengenal-bahasa-dan-budaya-sunda/

Williams, R. (2022). Deep learning frameworks in linguistic pedagogy. Journal of Educational Technology Systems, 51(2), 112–130. https://doi.org/10.1177/00472395221098765

Yaagoup, K. M. M., & Mustafa, M. E. (2020). Online Arabic handwriting characters recognition using deep learning. International Journal of Advanced Research in Computer and Communication Engineering. https://doi.org/10.17148/ijarcce.2020.91014

Downloads

Published

21-07-2026

How to Cite

Rukmanah, H., Kuswari, U. ., Nurjanah, N., & Nugraha, H. S. (2026). The Deep Learning Approach Using the SundaDigi Application in Teaching Sundanese Script Writing: An ADDIE Model Development Study. Jurnal Pembelajaran, Bimbingan, Dan Pengelolaan Pendidikan, 6(12), 4. https://doi.org/10.17977/um065.v6.i12.2026.4

Issue

Section

Articles