MENINGKATKAN MOTIVASI BELAJAR KELOMPOK DENGAN MEDIA WORD WALL MATA PELAJARAN INFORMATIKA KELAS X
Keywords:
Active Motivation, Group Learning, Word Wall MediaAbstract
Abstract: This study aims to explore the effectiveness of the Word Wall media in enhancing
group learning motivation in the subject of Computer Science at the high school
level, specifically for tenth-grade students. The Word Wall method is implemented
as a collaborative approach that combines interaction between tea chers and
students with the use of key word visualizations. The study involved X tenth-grade
students as the sample. The research method employed was classroom action
research, utilizing observation, questionnaires, and interviews as data collection
instruments. The results of the study indicate a significant increase in group learning
motivation following the implementation of the Word Wall media. Students
demonstrated more active participation in the learning process, enhancing their
understanding of the material, and developing collaborative skills. These findings
suggest that the Word Wall media has the potential to significantly enhance student
learning motivation in the context of group learning in the Computer Science
subject. Practical implications and recommendations for further research are
discussed in the abstract
References
Makmun, Abin Syamsudin .(2003) Psikologi Pendidikan, Bandung: PT Remaja Rosdakarya
Arsyad, Azhar. (2018). Media Pembelajaran, Depok , : PT. RAJAGRAFINDO PERSADA
Daryanto. (2013). Media Pembelajarannya sangat penting Dalam Mencapai Tujuan Pembelajaran, Yogyakarta: Gava Media
Khairunisa, Y. (2021). Pemanfaatan Fitur Gamifikasi Daring Maze Chase–Wordwall Sebagai Media Pembelajaran Digital Mata
Kuliah Statistika Dan Probabilitas. Mediasi, 2(1), 41–47. https://doi.org/10.46961/mediasi.v2i1.254
Cahyati, R., Darmawati, G., & Yuspita, Y. E. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME PADA MATA
PELAJARAN INFORMATIKA MENGGUNAKAN WORDWALL DI KELAS X SMA NEGERI 1 BUKITTINGGI DEVELOPMENT
OF GAME-BASED LEARNINGMEDIA IN THE SUBJECT OF INFORMATICS USING WORDWALL IN CLASS X OF SMA NEGERI
BUKITTIN. Jurnal Ilmu Komputer Revolusioner, 8(1).
Nisa, M. A., & Susanto, R. (2022). Pengaruh Penggunaan Game Edukasi Berbasis Wordwall Dalam Pembelajaran Matematika
Terhadap Motivasi Belajar. JPGI (Jurnal Penelitian Guru Indonesia), 7(1), 140.
Minarta, S. M., & Pamungkas, H. P. (2022). Efektivitas media wordwall untuk meningkatkan hasil belajar ekonomi siswa man
lamongan. OIKOS: Jurnal Kajian Pendidikan Ekonomi dan Ilmu Ekonomi, 6(2), 189-199.
Gandasari, P., & Pramudiani, P. (2021). EDUKATIF: JURNAL ILMU PENDIDIKAN Pengaruh Aplika si Wordwall terhadap
Motivasi Belajar IPA Siswa di Sekolah Dasar. Edukatif : Jurnal Ilmu Pendidikan, 3(6), 3689–3696.
https://doi.org/10.31004/edukatif.v3i6.1079
Dini, J. P. A. U. (2022). Media Video Games Wordwall dan Lembar Kerja untuk Kemampuan Membilang dan Motivasi
Anak. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 6(6), 6523-6536.
Tanthowi, I., Mahsup, M., Utami, L. W., Salsabilah, N., Iqamah, N., Awalia, P. T. A., & Malikah, S. (2023). Efektivitas Penggunaan
Media Wordwall Untuk Meningkatkan Hasil Belajar Siswa. Justek: Jurnal Sains dan Teknologi, 6(4), 563-571.
Octavia .A (2020) Motivasi Belajar Dalam Perkembangan Remaja, Yogyakarta: CV Budi Utama
Sari, R. N., Nazmi, R., & Zulfa, Z. (2021). Pengaruh game word wall terhadap hasil belajar sejarah kelas x mipa sma 2 lubuk
basung. Puteri Hijau: Jurnal Pendidikan Sejarah, 6(2), 76-83.
Downloads
Published
How to Cite
Issue
Section
License
![Creative Commons License](http://i.creativecommons.org/l/by-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.