PENGGUNAAN MEDIA INTERAKTIF BAAMBOOZLE PADA PEMBELAJARAN ILMU PENGETAHUAN SOSIAL DI SMP NEGERI 24 MALANG

Authors

  • Rizkyta Amalinda Universitas Negeri Malang

DOI:

https://doi.org/10.17977/um065.v4.i7.2024.2

Keywords:

Baamboozle, Social Sciences, instructional media

Abstract

Abstract: This article describes the use of Bamboozle in learning Social Sciences. The research approach uses a qualitative approach with data in the form of words. Library research is carried out by collecting data and information from library sources, such as articles, books, journals, document, and other library sources. The results of the study show that web-based media on Bamboozle include providing independent learning opportunities, making questions by creating an account on Bamboozle for free, and how to play Bamboozle on Social Sciences material. The disadvantages of Bamboozle include very limited features, the creation of a question maker account and answering questions are not distinguished, there is no access permission to start the game, the game can only be played per team, there are no instruments on Bamboozle, only the back sound when selecting the answer, at the time using media makes it possible for passive students While the advantage of Bamboozle is to access Bamboozle without having to create an account, there are various questions, and it can be used for each level of education. Bamboozle can be accessed via a laptop or handphone

References

Darmawan, D., & Winataputra, U. S. (2020). Analisis dan Perancangan Kurikulum Merdeka. Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, 4(2), 182-197.

Iin Andriyani, M. F. (2021). Pemanfaatan Penggunaan Ice-breaking pada Website Baamboozle dalam Kegiatan Pembelajaran. Seminar Nasional Pendidikan Dasar, 01-10

Kustandi, Cecep dan Bambang Sutjipto, 2011. Media Pembelajaran Manual dan Digital. Jakarta: GHALIA INDONESIA

Nana Syaodih, Sukmadinata (2005). Landasan Psikologi Proses Pendidikan. Bandung: PT. Remaja Rosdakarya Offset.

Riyanto, Y. (2019). Kurikulum Merdeka: Tantangan dan Peluang Membangun Pendidikan di Era Digital. Prosiding Seminar Nasional Pendidikan, 2(1), 30- 36.

Sa'diyah, I., Savitri, A., Widjaya, S. F. G., & Wicaksono, F. 2021. Peningkatan Keterampilan Mengajar Guru SD/MI melalui Pelatihan Media Pembelajaran Edugames Berbasis Teknologi: Quizizz dan Baamboozle. Jurnal Publikasi Pendidikan. 11(3). 198-204.

Sapriya. 2019. Pendidikan IPS Konsep dan Pembelajaran. Bandung: PT. Remaja Rosdakarya

Sujarweni. 2015. Metodelogi Penelitian. Yogyakarta: Pustaka Baru Pres.

Sumantri Numan, 2001. Menggagas Pembaharuan Pendidikan IPS. Penerbit Rosdakarya Bandung.

Thabroni, G. (2021). Problem Based Learning (Model Pembealajaran Berbasis Masalah). https://serupa.id/problem-based-learning/

Downloads

Published

11-06-2024

How to Cite

Amalinda, R. . (2024). PENGGUNAAN MEDIA INTERAKTIF BAAMBOOZLE PADA PEMBELAJARAN ILMU PENGETAHUAN SOSIAL DI SMP NEGERI 24 MALANG . Jurnal Pembelajaran, Bimbingan, Dan Pengelolaan Pendidikan, 4(7), 2. https://doi.org/10.17977/um065.v4.i7.2024.2

Issue

Section

Articles