Pengembangan Model Pembelajaran Lempar Berbasis Permainan Untuk Siswa Kelas VII Di SMP Islam Plus Jabal Noor Kabupaten Trenggalek

Authors

  • Jefri Agusta Universitas Negeri Malang
  • Mu’arifin Mu’arifin Universitas Negeri Malang
  • Agus Tomi Universitas Negeri Malang
  • Sugiyanto Sugiyanto Universitas Negeri Malang

Keywords:

learning model, throw, game, model pembelajaran, lempar, permainan

Abstract

Abstract: This research and development aims to develop and test a game-based throwing learning model that is packaged in a throwing material learning guide book. This research uses the development method or Research and Development (R&D) which refers to development research according to Borg & Gall. The results obtained from the data analysis showed that 83.8% were learning experts, 85% were material experts, 96.7% were media experts, so that the product developed was very good and feasible to use. The overall assessment of the small group trial involving 10 students obtained a result of 84.3% and the large group trial involving 30 students obtained a result of 89.2%. From the results of the assessment, it can be concluded that this development product is very valid and suitable for use in teaching and learning activities, especially throwing material for class VII at SMP Islam Plus Jabal Noor, Trenggalek Regency.

Abstrak: Penelitian dan pengembangan ini bertujuan untuk mengembangan dan menguji model pembelajaran lempar berbasis permainan yang dikemas dalam sebuah buku panduan pembelajaran materi lempar. Penelitian ini memakai Metode pengembangan atau Research and Development (R&D) yang mengacu pada penelitian pengembangan menurut Borg & Gall. Hasil yang diperoleh dari analisis data yang menunjukkan 83,8% ahli pembelajaran, 85% ahli materi, 96,7% ahli media sehingga dinyatakan produk yang dikembangkan sangat baik dan layak digunakan. Jumlah penilaian secara keseluruhan dari uji coba kelompok kecil yang melibatkan 10 peserta didik memperoleh hasi sebesar 84,3% dan uji coba kelompok besar melibatkan 30 peserta didik memperoleh hasil sebesar 89,2%. Dari hasil penilaian dapat ditarik kesimpulan bahwa produk pengembangan ini sangat valid dan layak digunakan dalam aktivitas belajar mengajar khususnya materi lempar kelas VII di SMP Islam Plus Jabal Noor Kabupaten Trenggalek.

References

Akbar, S., & Sriwiyana, H. (2011). Pengembangan Kurikulum dan Pembelajaran Ilmu Pengetahuan Sosial (IPS). Cipta Media.

Aqobah, Q. J., Ali, M., Decheline, G., & Raharja, A. T. (2020). Penanaman Perilaku Kerjasama Anak Usia Dini Melalui Permainan Tradisonal. Jurnal Eksistensi Pendidikan Luar Sekolah (E-Plus), 5(2), 9.

Aziz Hussin, A. (2018). Education 4.0 Made Simple: Ideas For Teaching. International Journal of Education and Literacy Studies, 6(3), 92. https://doi.org/10.7575/aiac.ijels.v.6n.3p.92

Bakri, M. A. (2018). Studi Awal Implementasi Internet Of Things Pada Bidang Pendidikan. JREC (Journal of Electrical and Electronics), 4(1), 18–23. https://doi.org/10.33558/jrec.v4i1.565

Borg, W. R., & Gall, M. (1983). Education Research An Introduction (Fourth Edition). Longman Publisher.

Buchori, A., & Setyawati, R. D. (2015). Development Learning Model Of Charactereducation Through E-Comic In Elementary School. International Journal of Education and Research, 3(9), 369–386.

Cocca, A., Espino Verdugo, F., Ródenas Cuenca, L. T., & Cocca, M. (2020). Effect of a Game-Based Physical Education Program on Physical Fitness and Mental Health in Elementary School Children. International Journal of Environmental Research and Public Health, 17(13), 4883. https://doi.org/10.3390/ijerph17134883

Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in Education: A Systematic Mapping Study. Journal of Educational Technology & Society, 18(1).

Fajarini, U. (2014). Peranan Kearifan Lokal Dalam Pendidikan Karakter. SOSIO DIDAKTIKA: Social Science Education Journal, 1(2), 123–130. https://doi.org/10.15408/sd.v1i2.1225

Frank, C., Bekemeier, K., & Menze-Sonneck, A. (2021). Imagery training in school-based physical education improves the performance and the mental representation of a complex action in comprehensive school students. Psychology of Sport and Exercise, 56, 101972. https://doi.org/10.1016/j.psychsport.2021.101972

Haris, I. N. (2018). Model Pembelajaran Peer Teaching Dalam Pembelajaran Pendidikan Jasmani. 4(1), 8.

Mustafa, P. S., & Dwiyogo, W. D. (2020). Kurikulum Pendidikan Jasmani, Olahraga, dan Kesehatan di Indonesia Abad 21. Jartika Jurnal Riset Teknologi dan Inovasi Pendidikan, 3(2), 422–438. https://doi.org/10.36765/jartika.v3i2.268

O’Connor, J., Alfrey, L., & Payne, P. (2012). Beyond games and sports: A socio-ecological approach to physical education. Sport, Education and Society, 17(3), 365–380. https://doi.org/10.1080/13573322.2011.608940

Rarastika, N. (2022). Penggunaan Teknologi QR Code dalam Pembelajaran Tematik: Penelitian Pengembangan Bahan Ajar. Prosiding Pendidikan Dasar, 1(1), 94–104.

Salam, R. (2017). Model pembelajaran inkuiri sosial dalam pembelajaran IPS. Harmony: Jurnal Pembelajaran IPS Dan PkN, 2(1), 6.

Segovia, Y., & Gutiérrez, D. (2022). Using Sport Education to Implement Game-Based HIIT in Physical Education. Strategies, 35(2), 19–29. https://doi.org/10.1080/08924562.2022.2030831

Sugiyono. (2015). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif Dan R&D. Alfabeta.

Triwiyanto, T. (2014). Pengantar Pendidikan. Bumi Aksara.

Tulloh, L. H., Raharjo, S., & Adi, S. (2017). Pengaruh Model Latihan Dengan Permainan Lempar Dan Tangkap Bola Terhadap Peningkatan Gerak Dasar Manipulatif Anak Tunadaksa Sedang Kelas V Di SDLB Negeri Kedung Kandang Kota Malang. Jurnal Sport Science, 7(2), 173–181.

Utamayasa, D. (2021). Model-Model Pembelajaran Pendidikan Jasmani. Jakad Media Publishing.

Wahl-Alexander, Z., Sinelnikov, O., & Curtner-Smith, M. (2017). A longitudinal analysis of students’ autobiographical memories of participation in multiple Sport Education seasons. European Physical Education Review, 23(1), 25–40. https://doi.org/10.1177/1356336X15624246

Wardani, I. K. (2022). Pengaruh Permainan Olahraga Tradisional Terhadap Motivasi Belajar Dalam Pembelajaran Penjas Di Sekolah Dasar. JISIP (Jurnal Ilmu Sosial dan Pendidikan), 6(2). https://doi.org/10.58258/jisip.v6i2.3151

Downloads

Published

30-10-2023

Issue

Section

Articles