Pengaruh compulsive gaming terhadap learning outcome siswa SMPN 1 Porong

Authors

  • Mokhammad Ilham Fuady Universitas Negeri Malang
  • Siti Malikhah Towaf Universitas Negeri Malang
  • I Dewa Putu Eskasasnanda Universitas Negeri Malang
  • I Nyoman Ruja Universitas Negeri Malang

DOI:

https://doi.org/10.17977/um063v1i3p361-367

Keywords:

game, clash of clans, siswa, hasil belajar

Abstract

This study aims to describe (1) the background of SMPN 1 Porong students playing clash of clans games, (2) the characteristics of clash of clans game players at SMPN 1 Porong, (3) the impact of clash of clans game on students' learning outcomes at SMPN 1 Porong. The research was conducted at SMPN 1 Porong Subdistrict Porong Sidoarjo which was designed using qualitative approach with descriptive research type. The results of this study are: (1) students playing clash of clans games due to the influence of friends, loneliness and supportive facilities; (2) The characteristics of clash of clans players at SMPN 1 Porong are male, have free time, players are economically well-off students; (3) The influence of clash of clans game addiction on the learning outcomes of SMPN 1 Porong students is that students become easily lost concentration so that their learning outcomes are less satisfactory, with average learning outcomes (80) and slightly above average (82).

Penelitian ini bertujuan untuk mendeskripsikan (1) latar belakang siswa SMPN 1 Porong bermain game clash of clans, (2) karakteristik pemain game clash of clans di SMPN 1 Porong, (3) dampak game clash of clans terhadap hasil belajar siswa di SMPN 1 Porong. Penelitian dilakukan di SMPN 1 Porong Kecamatan Porong Kabupaten Sidoarjo yang dirancang menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Hasil penelitian ini adalah: (1) siswa bermain game clash of clans dikarenakan pengaruh teman, kesepian dan fasilitas yang mendukung; (2) Karakteristik pemain game clash of clans di SMPN 1 Porong adalah laki-laki, memiliki waktu luang, pemain merupakan siswa yang berkecukupan dalam segi ekonomi; (3) pengaruh kecanduan game clash of clans terhadap hasil belajar siswa SMPN 1 Porong adalah siswa menjadi mudah hilang konsentrasi sehingga hasil belajar mereka kurang memuaskan, dengan hasil belajar rata-rata (80) dan sedikit di atas rata-rata (82).

References

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Published

2021-03-31

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Articles